txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------
Villain

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
// Pretty much identical to Ultraman hence using his VFX scene and abilities - Tom Litton
Ability "SuperFighting"
Ability "InteractWithCrackedLEGODefault"
Ability "Super_Strength"
Ability "DodgeAbility"
Ability "High_Jump"
Ability "GrabThrow"
Ability "MinifigPhoneCameraWhite"
Ability "Superwoman_Flying"
Ability "HyperJump_Superwoman"
Ability "MegaPickUpNoChunks"
Ability "Ultraman_XRay"
Ability "DetectiveMode_Owlman"
Ability "Superwoman_TargetedLunge"
Ability "Grapples"
Ability "SpellItFastBuild"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
can_grapple
has_whip tex="29"
grapple_gun_locator=0

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------
Ability "AudioReactionDataSuperwoman"
Ability "AudioReactionDataSuperwomanVOX"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------
// Pretty much identical to Ultraman hence using his VFX scene and abilities - Tom Litton

vfxlevel_override "VFX_Owlman"

Ability "Owlman_PunchHitOverrides"
Ability "Owlman_BoomerangOverrides"
Ability "OwlmanGraffitiTint"
Ability "Owlman_SlamOverrides"

//------------------------------------------------------------------------
// MISC
//------------------------------------------------------------------------
moving_icon_start
    action " Icon_Idle_Female2"
	cameraOffset x 0.009 y -0.01 z -0.05
moving_icon_end

Ability "CharacterFileCharHeightAbility" ( OffsetX = 0.04, OffsetY = -0.02, OffsetZ = 0.0, CharHeight = 0.41, ZoomMultiplier = 1.1 )
Ability "CharInstToTextureSuppressIdle2"
Ability "CharInstToTextureSuppressIdle3"
Ability "CharInstToTextureSuppressIdle4"

